AI Insights · Timothy · July 2025
Top 5 iOS Snake Games in South America: Q2 2025 Performance
Explore the Q2 2025 performance of the top 5 iOS snake games in South America, featuring trends in downloads, revenue, and active users.
In the second quarter of 2025, the top snake games on iOS in South America showed varied performance across downloads, revenue, and active users. Here's how each app performed:
SSSnaker from HABBY experienced fluctuating weekly revenue, peaking at $948 in late April and ending the quarter at approximately $580. Downloads saw an initial rise, peaking at 86 in late April before declining to 5 by the end of June. The app maintained a relatively stable user base, with active users slightly decreasing from 5.7K to 5K over the quarter.
Snake Clash! by Supercent, Inc. saw a notable increase in weekly downloads, reaching nearly 9.8K mid-April. Revenue peaked at $476 by late April, while active users climbed from 37.6K to 43.4K by the quarter's end.
Snake Rivals - io Snakes Games from Supersolid Ltd showed steady revenue, peaking at $280 in late April. Downloads remained modest, maxing at 144 in early May. Active users fluctuated, declining from 1.5K to around 300 by late June.
Snake.io - Fun Online Snake by Kooapps had strong weekly downloads, reaching over 20K in mid-June. Revenue saw a slight upward trend, ending the quarter at $243. The active user count remained robust, fluctuating around 80K.
Little Big Snake from LittleBigSnake, Inc. maintained steady low revenue, peaking at $131 in early June. Downloads were minimal, with a slight uptick in early June. Active users remained low, hovering around 30.
These insights highlight the dynamic landscape of snake games in South America. For more detailed analytics, visit Sensor Tower.